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God of War: Ragnarök sets a strong example for next-gen gaming accessibility options

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Sony and Microsoft have been rivals in gaming for decades, but one positive aspect that has come out of that recently is a renewed focus on accessibility that has seen both companies pushing the boundaries of how games can be played and by whom. It looks like God of War: Ragnarök may be the most accessible title yet, and that’s saying something.
I don’t mean to say that Microsoft is lagging — its hardware options for gamers with physical disabilities are remarkable. But Sony’s in-house and exclusive developers have set a new standard for accessibility options that make their games the most flexible in the business.
Ragnarök is no exception. Its predecessor, the 2018 reboot of this venerable franchise, was a blockbuster hit a …

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