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The Open 3D Engine adds improved terrain creation and collaboration tools



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For a long time, the world of 3D engines — especially for game developers — was all about Unity and Epic’s Unreal Engine. Then, when Amazon started its ill-fated attempt to get into gaming, it launched the Lumberyard engine (which itself was based on Crytek’s CryEngine). And while you hopefully don’t remember the disappointment that was Crucible, the fact that those games didn’t pan out had an interesting effect. Amazon, which hasn’t always been known as a champion of open source, open-sourced Lumberyard and launched the Open 3D Foundation (under the Linux Foundation banner). Since then, Adobe, Microsoft, Intel, Huawei, Niantic, LightSpeed Studios and, most recently, Epic signed on as Premier foundation members. This week, the foundation, which is now just over a year old, is hosting its 3DCon conference and launching the latest version of the Open 3D Engine.
The newest release (22.10) focuses on quality-of-life improvements around performance, workflow and usability. There is a new onboarding experience for new users, for example, and new tools for collaborating with other team …

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