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It’s like the Power Glove, but for VR


Nintendo’s Power Glove was, to quote one of the 80s’ finest films, “so bad.” The NES peripheral transfixed a generation of youngsters, only to later realize that the “bad” in this instance should perhaps have been taken a bit more literally. Nintendo ultimately sold one million of the things, but the technology just wasn’t there, and the dream controlling gameplay with a robo-glove appeared to have died along with it.
With the newfound (relative) prominence of virtual reality, perhaps it’s time give the idea another go. Certainly interacting in this way make a heck of a lot more sense in VR than it does an 8-bit side scroller. This is the promise behind ContactGlove, a new produc …

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