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Niantic announces partnership with Nintendo on new augmented reality ‘Pikmin’ title

Nearly five years after the launch of Pokémon Go, Niantic announced Monday that they are partnering with Nintendo to co-develop a new title based on the company’s Pikmin franchise.
Niantic says the app is being developed in their Tokyo office and will launch later this year.
“The app will include gameplay activities to encourage walking and make walking more delightful,” a press release from Niantic reads. The company notably specifies that the title will make use of their augmented reality platform to integrate the real world into the app’s experiences.
Pokémon Go has fallen out of headlines but …

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Gowalla raises $4 million from GV and Spark for its AR social app

The newly resurrected Gowalla wants to realize its mobile dreams from the early-aughts in an augmented reality world, and they’ve raised some new funding to make it happen.
The AR startup tells TechCrunch that it has raised $4 million in seed funding co-led by Google’s venture arm GV and Spark Capital. Other investors include Niantic, Upside Partnership, Otherwise Fund, Capital Factory, Form Capital and a host of angels like April Underwood, Leah Culver, Jason Calacanis, John Lilly, Scott Belsky, Dennis Crowley, and Dave and Brit Morin at Offline Ventures.
Gowalla was originally founded back in 2009 as a Foursquare competitor, …

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Who is underpricing Roblox?

Hello and welcome back to Equity, TechCrunch’s venture-capital-focused podcast, where we unpack the numbers behind the headlines. We’re back on this lovely Saturday with a bonus episode!
The normal crew assembled, including Alex, Natasha, Danny, and Chris, to chatter about a chunk of creator and gamer news. And some big numbers, the sorts that we always find fun to chat about.
A sneak peek at what we discussed during this second-ever Equity Leftovers:

Roblox’s epic pre-IPO raise, and its decision to go public through direct listing instead of the IPO that it had previously planned.
Niantic buying …

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How Niantic evolved Pokémon GO for the year no one could go anywhere

Pokémon GO was created to encourage players to explore the world while coordinating impromptu large group gatherings — activities we’ve all been encouraged to avoid since the pandemic began.
And yet, analysts estimate that 2020 was Pokémon GO’s highest-earning year yet.

By twisting some knobs and tweaking variables, Pokémon GO became much easier to play without leaving the house.

Niantic’s approach to 2020 was full of carefully considered changes, and I’ve highlighted many of their key decisions below.
Consider this something of an addendum to the Niantic EC-1 I wrote last year, where I outlined things like the company’ …

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