“I wanted to discuss this now so that you can see the future that we’re working towards and how our major initiative across the company are going to map to that,” Zuckerberg said on the call. “What is the metaverse? It’s a virtual environment where you can be present with people in digital spaces. You can kind of think of this as an embodied internet that you’re inside of rather than just looking at.”
These comments echoed an interview he gave to The Verge last week, detailing some of the company’s future goals.
The metaverse offers …
Facebook’s efforts to bring advertising to the Oculus virtual reality platform it has spent billions of dollars building out doesn’t seem to be off to a great start.
The company announced last week that they were planning to roll out their first in-game ads inside the title “Blaston” from the prolific VR game developer Resolution Games, and just days later the game studio has shared that after hearing an earful from users they’ve decided to abandon the ad rollout.
“After listening to player feedback, we realize that Blaston isn’t the best fit for this type of …
Four years after joining as Facebook’s first VP of VR, ex-Xiaomi exec Hugo Barra has left the company, he said in a social media post Tuesday.
Barra led Facebook’s VR efforts during a particularly tumultuous time for Oculus, coming aboard to helm the division as the once independent arm was folded deeper into its parent company after the departure of co-founder and CEO Brendan Iribe. During Barra’s time at Facebook, the company pivoted from PC-based VR systems towards all-in-one designs, relying on a partnership with Barra’s previous employer Xiaomi to help the company scale its entry-level …
Since the pandemic began, I have been pushing the limits of my imagination to try to picture what cities will look and feel like in the coming years.
If your town looks like San Francisco, where I live, it’s a pressing question: Our once-bustling financial district is a ghost town, but even in outer neighborhoods, the number of vacant storefronts is unsettling. People are starting to emerge after sheltering in place for a year, but we are a long way from fully restoring our shared spaces.
What’s going to happen to those semi-vacant office towers, some of which …
Howdy friends, this is the web version of my Week in Review newsletter, it’s here to entice you to sign up and get it in your inbox every week.
Last week, I showcased how Twitter was looking at the future of the web with a decentralized approach so that they wouldn’t be stuck unilaterally de-platforming the next world leader. This week, I scribbled some thoughts on another aspect of the future web, the ongoing battle between Facebook and Apple to own augmented reality. Releasing the hardware will only be the start of a very messy transition from smartphone-first …
Tech companies around the world are still identifying the “next big thing” enabled by 5G connections. Some, such as Oppo, are betting it will be augmented reality.
The Chinese smartphone firm showcased its progress in AR at a Tuesday event swarmed by hundreds of reporters, analysts, and partners in Shenzhen. Green strobe light, the color of its brand, beamed as vice president Liu Chang unveiled the Oppo AR Glass 2021, a lightweight headset slightly chunkier than regular glasses.
Still in the concept phase, the headset comes with fisheye cameras, tracks hands in milliseconds, and can supposedly simulate the experience of watching a 90-inch screen from three meters away.
AR has been a key focus for OPPO for sometime now. At last year’s inno day we announced a RMB 50 billion investment over 3 years to allow development of technologies including AR and the ecosystems they need to evolve. #OPPOINNODAY20https://t.co/pfJSTHKs6u
The concept product is the result of Oppo’s three-year-plan, unveiled last year, to spend 50 billion yuan ($7.62 billion) on futuristic tech including AR.
Smartphone makers from Xiaomi to Huawei are embracing AR as they design headsets that can tether to smartphones, taking advantage of the latter’s computing power. The Oppo AR Glass 2021, for instance, is designed to link to the Oppo Find X2 Pro which contains a Snapdragon 865 chipset.
It’s unclear when Oppo’s AR glasses will hit the shelf, but the firm is actively building the ecosystem needed for mass-market adoption, from working with content providers like video streaming site iQiyi to launching a developer initiative next year to make development tools widely available.
At the same event, Oppo also flaunted a concept phone with a “scrolling” OLED screen that could make an alternative to existing foldable phones. Oppo declined to disclose who the display maker is.
Google today announced that it is ending support for Expeditions. The VR app will also be pulled from its own Play Store and Apple’s App Store in June of next year. In a blogpost somewhat confusingly titled, “Expanding Google Arts and Culture with Expeditions,” the company notes the 360-degree tours captured for the project will survive — but will be moved to Google Arts & Culture.
Director of Program Management, Education, Jennifer Holland, says the decision was made to make the content more accessible to students and educators.
“Engaging students in the classroom has taken on an entirely different meaning this year. As schools around the world reimagine education from the ground up for a hybrid world, we’ve also been thinking deeply about how to adjust our tools to meet the moment and simultaneously build for the future,” she writes. “We’ve heard and recognize that immersive experiences with VR headsets are not always accessible to all learners and even more so this year, as the transition to hybrid learning has presented challenges for schools to effectively use Expeditions.”
The content will be included alongside Arts & Culture’s museum tours and other content, available for free to all users. That, at least, is a small win for teachers and parents who have struggled to keep up kids’ education in the face of a pandemic that has contributed to major school closures.
Notably, the news comes a little over a month after Google announced it would be ending support for the ill-fated Daydream VR platform. Launched four years ago, the project was an effort to bring low-cost virtual reality that failed to reach its potential.