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Microsoft showcases gameplay from ‘Halo Infinite’ and other other Xbox Series X titles

Last month Sony showcased gameplay from a slew of upcoming PlayStation 5 titles, including Spider-Man: Miles Morales, Stray and NBA 2K21. Today it was Microsoft’s turn. The company announced 13 titles for the Xbox Series X back in May, but today it gave gamers the best look at what the next-gen console will have to offer when it arrives at the end of the year.

Like Sony, the company promised to offer some actual gameplay from the upcoming titles, though plenty of standard gaming trailers were also on display at the virtual event. Xbox chief Phil Spencer kicked things off by noted that there would be titles from 9 of 15 Xbox developers on display, including five first party games.

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As expected, the company kicked off with the latest version of Halo, because, hey, it wouldn’t be an Xbox release without one.  Halo Infinite got a substantial portion of the spotlight, with extended gameplay from the start of the title. 

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The company says the title will be “several times larger” than the last few Halo titles combined. More big Bungie news, with the arrive of Destiny 2 on the Xbox Game Pass. The title will be available free to Game Pass subscribers later this year. 

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Rare’s Everwild was one of the biggest surprise hits of the event — and easily one of the most striking. The title was offered up as a preview trailer later last month, but the developer offered up a better look at the dreamy, psychedelic game.

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Another Xbox mainstay, Forza, also got some time at the top of the event. With the Motorsport name, the game bucks the standard number system of the past several entries in the popular racing title. The game will run at 60 FPS in 4K and will utilize the system’s ray tracing tech for improved graphics. The title is likely to debut at some point next year.

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Another in a long line of date-less titles is the latest entry in the popular zombie series, Stay of Decay. The third installment didn’t get much info beyond that, but did get the lovely above cinematic trailer.

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Arriving this month for PC and Xbox One, Grounded is a delightful Honey, I Shrunk the Kids-style back yard adventure. An Xbox Series X release is also scheduled. Today’s event closed out with a fairy getting swallowed by frog for in extremely quick preview of Playground Game’s Fable IV.

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Gaming sales had another great month in June

We continue to be stuck inside, and video games continue to sell well. It’s pretty much as simple as that, honestly. I mean, there’s more nuance than that, obviously, but that’s really the top line takeaway from NPD’s June gaming numbers.

More specifically, last month saw $1.2 billion total spent on gaming, up 26% from the year prior. That marks the highest figure for June since 2009. With June included, the first half of the year saw $6.6 billion total spent for the industry, the highest figure for that time frame since 2010, when it hit $7 billion. Not too shabby, considering the extremely tenuous economic situation the world finds itself in.


Over on Extra Crunch, read about how players are finding ways to augment the game experience through community-organized activities and tools.


Gaming software spending hit $570 for the month, up a full 49% from 2019. The Last of Us: Part II took the top spot for June, making it the third-best-selling title for the year and marking the highest launch month sales figure for the year so far.

Also notable is the success of the Nintendo Switch exercise title Ring Fit Adventure, which shot to No. 7 after only hitting No. 835 in May. The game’s success is no doubt due in part to the lack of access to gyms and other more traditional workouts. The figure was previously skewed by a depletion of stock for the game — something that has also impacted Switch sales.

Even so, the Nintendo console was once again the best-selling system for the month.

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Newzoo forecasts 2020 global games industry will reach $159 billion

Games and esports analytics firm Newzoo released its highly cited annual report on the size and state of the video gaming industry yesterday. The firm is predicting 2020 global game industry revenue from consumers of $159.3 billion, a 9.3% increase year-over-year. Newzoo predicts the market will surpass $200 billion by the end of 2023.

Importantly, the data excludes in-game advertising revenue (which surged +59% during COVID-19 lockdowns, according to Unity) and the market of gaming digital assets traded between consumers. Advertising within games is a meaningful source of revenue for many mobile gaming companies. In-game ads in just the U.S. drove roughly $3 billion in industry revenue last year, according to eMarketer.

To compare with gaming, the global markets for other media and entertainment formats are:

Counting gamers

Of 7.8 billion people on the planet, 4.2 billion (53.6%) of whom have internet connectivity, 2.69 billion will play video games this year, and Newzoo predicts that number to reach three billion in 2023. It broke down the current geographic distribution of gamers as:

  • 1,447 million (54%) in Asia-Pacific
  • 386 million (14%) in Europe
  • 377 million (14%) in Middle East & Africa
  • 266 million (10%) in Latin America
  • 210 million (8%) in North America

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Microsoft just revealed a ton of new info about the Xbox Series X

There will be no E3 this summer. And quite frankly, the future of just about every conference for the year looks to be in jeopardy, at best. Understandably, Microsoft is releasing most of the Xbox Series X info online in the meantime. A few weeks ago, it offered some key …

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