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Why ‘Diablo II: Resurrected’ Kept Its Rough Edges



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Diablo II is the sort of game that made the cliché “instant classic” mean something again. When it launched in 2000, the game’s skullface aesthetic, elaborate gameplay systems, and infinite build customization options immediately monumentalized it as one of the best PC games of all time. Sure, it had bugs. And it had players who loudly (so loudly) complained about them. But that’s not what has stuck with people about Diablo II. It’s when they found a demon crossbow in the Halls of the Dead with a 1-in-60,000 drop rate. Or when they stumbled upon the perfect Necromancer …

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