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Apple eyes the TikTok generation with an updated version of Clips

Apple is today rolling out an update to its video creation app, Clips, which brings much-needed support for vertical videos, allowing for sharing to TikTok and the “Stories” feature in other social apps. The addition is one of several arriving with the release of Clips 3.0, which also introduces support for horizontal video, as well as HDR for iPhone 12 users, along with other smaller changes, like new stickers, sounds and posters, for example.

Apple’s Clips was first launched in 2017 with an eye on being a first stop for video creation before publishing to Instagram. But the app’s support for only square-formatted video has since become outdated. Casual social videos today are often now published to newer video-centric social media networks, like TikTok and its short-form rivals, including Triller, Dubsmash, Instagram Reels, and others.

Meanwhile, Stories — like those found on Instagram, Facebook, Snapchat, Pinterest and soon, Twitter — have become a key way that today’s users publish content to social media.

Apple, in fact, says that support for vertical video had become its No. 1 request from users since Clips launched.

Clips 3.0 introduces supports both 16:9 and 4:3 aspect ratios, in addition to the square format. When the app is opened on iPad, it will default to the landscape format, which can be particularly useful in educational scenarios where teachers are using the app in the classrooms with students.

On iPad, Clips users can also interact with the app when their iPad is in a case, like Magic Keyboard for iPad and others. It also supports use with a mouse or trackpad, and allowing users to write text in text fields using Apple Pencil.

Image Credits: Apple

The new app will also now support recording HDR video footage with the rear-facing camera on iPhone 12 and iPhone 12 Pro.

Clips’ overall user interface has been refreshed, too. You’ll notice a redesigned record screen that floats on top of the viewer when shooting vertically or horizontally, which could help to address some user complaints of the app feeling “slow.”

Users will also be able to more easily view and access the various Effects options, their Clips Projects and other media.

The tweaks to the user interface also feel a bit like a nod to TikTok. For example, you can now swipe up on the Effects to see a full-height card that shows you the available stickers and text labels to add to your videos. This format of a pop-up card filled with effects is similar to TikTok — though there it’s opened with a button tap and not a gesture.

Image Credits: Apple

The update also brings more content options, including 8 new social stickers (like “Sound On” for Instagram Stories), 24 new royalty-free soundtracks (bringing the total library to 100), and 6 new arrows and shapes. From the new Media browser in Clips, you can pull in your own photos and videos or toggle over to a Posters section to pick from 70 customizable, animated full-screen title cards that can be added to your video.

There are also updated filters, Live Titles and Selfie scenes available.

When your project is complete, you can easily share the resulting video to social networks from an updated sharing screen that includes quick access to destinations like Instagram, YouTube, TikTok, Twitter and Snapchat, in addition to standard options like iMessage or saving the file locally.

Though Clips hasn’t had as much attention as some of Apple’s other apps — its last update was 6 months ago, for instance — it has gained a following. Apple says that users create “millions” of Clips projects per day, and it sees higher usage in the U.S., U.K., and China.

This year, Clips usage increased by 30%, Apple noted — a change that could have been brought about by the shift to virtual schooling which saw teachers in need of tools for creating digital content.

Image Credits:

With its expanded focus on vertical video, Clips has the potential to reach a much broader audience.

Today, many users prep videos for Stories or TikTok on third-party apps, like InShot, Prequel, Splice, PicCollage, Canva, VSCO, Funimate, KineMaster, Magisto, CapCut and others topping the App Store charts. But Clips, until now, couldn’t compete because it didn’t include vertical video support at all.

The new version of Clips is rolling out today to users worldwide.

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Microsoft Office gets mouse and trackpad support for the iPad

As promised, Microsoft announced that it has added full trackpad and mouse support for the iPadOS version of Microsoft 360. That includes Word, Excel and PowerPoint, marking another important step in Apple’s longstanding push to blur the line between tablet and desktop, making iPads more well-rounded productivity machines.

Apple laid the foundation back in March, with the release of iPadOS 13.4. Announced alongside the latest iPad Pro, the technology introduced the ability to pair a trackpad or mouse with the tablet, bringing an on-screen cursor. Romain breaks it down more fully here. Along with the new tablet and operating system upgrade came a new (pricey) keyboard sporting a built-in trackpad.

Image Credits: Microsoft

Today’s upgrade from Microsoft builds on that, offering a more desktop-like experience when using its productivity tools on the latest iPad, iPad Pro and iPad Air. It can be used for standard Office things, like highlighting text, selecting range cells in Excel and resizing graphics. Stuff that was possible before, but will definitely benefit from an approach more familiar to anyone who’s used to doing these things on a laptop/desktop.

The update brings a handful of other additions, including a clearer interface and newly organized menus. All should be rolling out to users “within a couple of weeks,” per Microsoft.

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Epic’s latest argument in its fight against Apple keeps antitrust issues front and center

Epic Games, the game engine developer and creator of the wildly popular Fortnite game, is keeping the focus squarely on antitrust issues in its lawsuit against Apple as pressures mount to rein in anti-competitive practices of the world’s largest tech companies.

Antitrust arguments are gaining ground on both sides of the political spectrum, which could present a more favorable environment for Epic to make its case.

Earlier this month the Trump Justice Department filed its antitrust case against Google even as Congress laid out its roadmap for how to limit the monopoly power of a quartet of trillion-dollar companies: Facebook, Amazon, Apple and Alphabet (the parent company behind Google).

Epic’s lawyers acknowledged in the filing that the company breached its contract with Apple, but said that it only took that step because Apple’s contract restrictions are illegal, according to the company.

“When Epic took steps to allow consumers on iOS devices to make those payments directly, it breached some of the contractual restrictions that Apple imposes on iOS developers,” the lawyers wrote. “Epic did so because those contractual restrictions are unlawful. Epic chose to take a stand against Apple’s monopoly to illustrate that competition could exist on iOS, and that consumers would welcome and benefit from it. Epic did so without advance notice to Apple because Apple would otherwise have used its monopoly control to prevent that competition from happening.”

Ultimately, the argument comes down to whether Apple can claim ownership of commerce occurring on the phones they make and through the marketplace that companies are forced to use to access the users of those phones.

“It’s a crazy, misguided view,” according to a tweet from Epic Games founder and chief executive, Tim Sweeney.

The argument that Epic is making to the court is that Apple’s contractual restrictions are anticompetitive and deny choice to developers and consumers.

From Epic’s perspective, it took the steps it did in creating an in-game marketplace that its players could access directly, to prove that the App Store is not a necessary part of the iOS ecosystem; “they are just the tools Apple uses to maintain its monopoly,” the company’s lawyers wrote.

“Apple has no right to the fruits of Epic’s labor, other than the rights arising under a contract. Consumers who choose to make in-app purchases in Fortnite pay for Epic’s creativity, innovation and effort—to enjoy an experience that Epic has designed,” the company claimed in its filing.

The legal confrontation between one of the world’s most valuable tech company and one of the tech industry’s rising (and incredibly popular) stars began in August when Epic Games introduced a new payment mechanism to its Fortnite app allowing gamers to purchase its in-game currency directly and bypass Apple’s in-app purchase framework.

The company pushed the same update to its Android game, as well. Both Apple and Alphabet responded by taking down the company’s Fortnite game from its app stores.

Earlier this month, Judge Yvonne Gonzales Rogers, kept a temporary restraining order issued in September in place which simultaneously protected Epic’s Unreal Engine from retaliation by Apple, while allowing Apple to keep Epic’s Fortnite game off of its App Store.

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Week in Review: Snapchat strikes back

Hello hello, and welcome back to Week in Review. Last week, I wrote about the possibility of a pending social media detente, this week I’m talking about a rising threat to Facebook’s biz.

If you’re reading this on the TechCrunch site, you can get this in your inbox here, and follow my tweets here. And while I have you, my colleague Megan Rose Dickey officially launched her new TechCrunch newsletter, Human Capital! It covers labor and diversity and inclusion in tech, go subscribe!


Image: TechCrunch

First off, let me tell you how hard it was to resist writing about Quibi this week, but those takes came in very hot the second that news dropped, and I wrote a little bit about it here already. All I will say, is that while Quibi had its own unique mobile problems, unless Apple changes course or dumps a ton of money buying up content to fill its back library, I think TV+ is next on the chopping block.

This week, I’m digging into another once-maligned startup, though this one has activated quite the turnaround in the last two years. Snap, maker of Snapchat, delivered a killer earnings report this week and as a result, investors deemed to send the stock price soaring. Its market cap has nearly doubled since the start of September and it’s clear that Wall Street actually believes that Snap could meaningfully increase its footprint and challenge Facebook.

The company ended the week with a market cap just short of $65 billion, still a far cry from Facebook $811 billion, but looking quite a bit better than it was in early 2019 when it was worth about one-tenth of what it is today. All of a sudden, Snap has a new challenge, living up to high expectations.

The company shared that in Q3, it delivered $679 million in reported revenue, representing 52% year-over-year growth. The company currently has 249 million daily active users, up 4% over last quarter.

Facebook will report its Q3 earnings next week, but they’re still in a different ballpark for the time being, even if their market cap is just around 12 times Snap’s, their quarterly revenue from Q2 was about 28 times higher than what Snap just reported. Meanwhile, Facebook has 1.79 billion daily actives, just about 7 times Snapchat’s numbers.

Snap has spent an awful lot of time proving the worth of features they’ve been pushing for years, but the company’s next challenge might be diversifying their future. The company has been flirting with augmented reality for years, waiting patiently for the right moment to expand its scope, but Snap hasn’t had the luxury of diverting resources away from efforts that don’t send users back to its core product. Some of its biggest launches of 2020 have been embeddable mini apps for things like ordering movie tickets or bite-sized social games that bring even more social opportunities into chat.

Snap’s laser focus here has obviously been a big part of its recovery, but as expectations grow, so will demands that the company moves more boldly into extending its empire. I don’t think Snapchat needs to buy Trader Joe’s or its own ISP quite yet, but working towards finding its next platform will prevent the service from settling for Twitter-sized ambitions and give them a chance at finding a more expansive future.


Image Credits: Bryce Durbin

Trends of the Week

These next few weeks are guaranteed to be dominated by U.S. election news, so enjoy the diversity of news happenings out there while it lasts…

Quibi is dead
Few companies that have raised so much money have appeared quite dead-on-arrival as Jeffrey Katzenberg’s mobile video startup Quibi. This week, the company made the decision to shut down operations and call it quits. More here.

Pakistan unbans TikTok
It appears that the cascading threat of country-by-country TikTok bans has stopped for now. This week, TikTok was unblocked in Pakistan with the government warning the company that it needed to actively monitor content or it would face a permanent ban. Read more here.

Facebook Dating arrives in Europe
Facebook Dating hasn’t done much to unseat Tinder stateside, but the service didn’t even get the chance to test its luck in Europe due to some regulatory issues relating to its privacy practices. Now, it seems Facebook has landed in the tentative good graces of regulatory bodies and has gotten the go ahead to launch the service in a number of European countries. Read more here.

Until next week,

Lucas M.

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This Week in Apps: Quibi dies, Snapchat soars, Halide upgrades for iPhone 12

Welcome back to This Week in Apps, the TechCrunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending three hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

Quibi dies…and no one was surprised

There was so much wrong with Quibi’s premise that it’s sometimes hard to even know where to start. But at the core, its problem was that it fundamentally misunderstood how, when and why users would watch video on their phones.

The company’s thinking was that you could fund high-production value content ($100K/minute, yikes) then chop it up into smaller “bites,” add a technology layer, then call this a reinvention of cinema.

The reality is there was little demand for this sort of content, and it didn’t fit with how people want to be entertained on their phones.

When people want to appreciate high-quality filmmaking (or even TV production), they tend to want a bigger screen — they’ve spent money for their fancy high-def or 4K TV, after all. Pre-COVID, they might even pay to go a movie theater. On mobile, the production value of content is far less of a concern, if it even registers.

Quibi also misunderstood what users want to watch in terms of video on their phones when they have a few minutes to kill.

By positioning its app in this space, it had to compete with numerous and powerful sources for “short-form” content — existing apps like YouTube, TikTok, Facebook (e.g. News Feed content, Watch feeds), Instagram Stories, Snapchat and so on. This is content you don’t have to get invested in, since you’re just distracting yourself from a few minutes of boredom. It’s not a time or place to engage with a longer story — chopped or otherwise.

Quibi also cut the length of content to serve its artificial limitations — at the expense of story quality and enjoyment.

A reality show dumbed down to just its highlights is almost unwatchable, as it exposes the editors’ machinations and manipulations that are better hidden among longer stretches of fluff. And there was simply no reason to cut down movies — like Quibi’s “The Dangerous Game,” for example — into pieces. It didn’t elevate the storytelling; it distracted from it. And if you wanted a quick news update (e.g. Quibi’s “Daily Essentials”), you didn’t need a whole new app for that.

Quibi content may have been considered “high quality,” but it often wasn’t good. (I still can’t believe I sat through an episode of “Dishmantled,” where chefs had to recreate dishes of food that were thrown in their face. And Quibi had the nerve to shame YouTube’s low-quality and lack of talent?!)

Quibi also wanted to charge for its service, but its catalog wasn’t designed for families, with content that ranged from kids to adult programming. It didn’t offer parental controls. This immediately limited its competitiveness.

At launch, Quibi also limited itself to the phone, which meant it limited your ability to use the phone as a second screen while you watched a show. (There was no PiP support). TechCrunch has been writing about phones as the second screen for the better part of a decade, often with a focus on startups. But in Quibi’s case, it killed the second screen experience, seemingly forgetting that people text friends, order food, check Twitter and peek in on other apps while a TV show plays in the background. Did it really think that a reboot of “Punk’d” deserved our full attention?

Quibi naturally blamed COVID for its failure to thrive. It had imagined a world where users had ample time to kill while out and about: commuting on the subway, standing in long lines, that sort of thing.

But even this premise was flawed. It would have eventually caught up to Quibi, too; COVID just accelerated it. The issue is that Quibi imagined the U.S. as only a swath of urban metros where public transportation is abundant and standing in lines is the norm. In reality, more than half (52%) the U.S. is described as suburban, 27% is urban and 21% is rural. Non-urban commuters often drive themselves to work. Sure, they could stream Quibi during those commutes, but not really look at it. So why burn high-production value on them? And standing in long lines, believe it or not, is not actually that common in smaller cities and towns, either. If it only takes two minutes to grab a coffee or a burrito before you hop back in your car, do you really want to start a new show?

So where would that have left Quibi? Hoping for Gen Z’ers attention as they lounge around their bedrooms looking for something to do? And yet it wanted to appeal to these kids using Hollywood A-Listers they don’t even know? As COVID pressed down, it left Quibi in competition with (often arguably better) content that streamed natively on the TV from apps like Netflix, HBO, Hulu, Prime Video, Disney+, and others where you could binge through seasons at once instead of waiting every week for a new “quick bite” to drop.

There’s more, so much more that could still be said, including the fact that a former eBay and HP CEO may not be the right person to lead a company that wanted to dazzle a younger demographic. Or how its video-flipping TurnStyle feature was clever, but added complexity to filmmaking, and was not enough of a technological leap to build a business around. Or how, no matter how much money it had raised, it was still not enough, compared with the massive budgets of competitors like Netflix and Amazon.

You can read a further post-mortem round-up here. And another here. Because we can’t get enough post-mortems, apparently.

In the meantime, TikTok still isn’t banned.

Snap hits record $50B valuation

Snapchat’s maker was forecast to bring around $555 million in revenues in Q3 but posted $679 million instead, a 52% YoY increase, in a surprise earnings beat. EPS were an adjusted $0.01, beating an expected loss of $0.04. The company also grew daily active users by 4% (11 million) to 249 million, an 18% YoY increase. Snap’s net loss of $200 million was a 12% improvement over last year, too.

As a result of the earnings, shares jumped nearly 30% the next day and its valuation cracked $50 billion for the first time, a record high.

During earnings, the company touted it now reaches 90% of the Gen Z population and 75% of millennials in the U.S., U.K. and France. User growth was attributed to new products, including Profiles, Minis, Lens creation tools and AR ads. In particular, Snap leveraged the Facebook ad boycott to reach out to brands that wanted to “realign their marketing efforts” with companies that “share their corporate values,” the company said.

Snap also just launched its TikTok competitor, Sounds on Snapchat, which lets users add licensed music to their Stories.

Platforms

  • Apple releases iOS and iPadOS 14.1. The first major update to iOS 14 delivers multiple bug fixes, including those impacting widgets, streaming video and Family Setup on Apple Watch, among others. It also added support for 10-bit HDR video playback and editing in Photos on iPhone 8 and later.
  • iOS 14 bug continues to reset default email and browser apps. After updating your preferred email or browser app, iOS 14 forgets what third-party app you’ve set as the default. Yes, it was doing this before. Are we still so sure it’s a bug?
  • DOJ antitrust lawsuit goes after the multibillion-dollar deal that positioned Google as the default search engine on browsers, phones and other Apple devices.
  • AirTags patent applications describe use cases like locating the nearest defibrillator, monitoring users’ posture and playing avatar-based games, giving a little more insight into how Apple envisions the future of its smartphone-findable tags.
  • Google embraces iOS 14 widgets. Google already offered one of the more useful widgets for iOS 14 with its Search widget, which has been downloaded by “millions.” This week, it introduced more, including a Google Photos widget that let you revisit your memories, and a YouTube Music widget.
  • RCS support in Android Messages expands. Following the U.S. debut, RCS has rolled out to a number of new countries, and can now be found in Italy, Portugal, Singapore, Argentina, Pakistan, Poland, Turkey, Denmark, Netherlands, Austria, Bangladesh, Belgium, Croatia, Czechia, Greece, Ireland, Israel, Kosovo, Lithuania, New Zealand, Serbia, Slovenia, Sri Lanka, Switzerland, Australia, Bulgaria, Indonesia, Japan, Kenya, Latvia, Lebanon, Uganda and Ukraine. The last nine were just this month.

Trends

Image Credits: Sensor Tower

  • Buy Now, Pay Later app usage in the U.S. up 186% year-over-year as of Sept. According to Sensor Tower, apps that let consumers make purchases on payment plans have been climbing steadily this year since the COVID-19 pandemic. The report looked at Klarna, Affirm, Afterpay and QuadPay, which together have generated 18 million lifetime installs across the App Store and Google Play. Installs were up 115% YoY in September, while monthly actives were up 186%.
  • U.S. contact-tracing apps are a disjointed wreck. The WSJ examined the state of COVID-19 contact-tracing apps in the U.S. and found that states focusing on their own efforts, due to the lack of a national plan, has left a disjointed patchwork of tools. Only 10 states, plus D.C., have used the framework built by Google and Apple; 11 are piloting or building apps. The EU, meanwhile, switched on cross-border interoperability for its first batch of tracing apps.
  • Gen Z spends 10% more time using top non-game apps than older users, at 4.1+ hours per month. The figure excludes pre-installed apps and was calculated on Android devices in select markets, including the U.S. Gen Z users also engaged with non-game apps more often than older users, at 120 sessions per month per app.
  • U.S. consumers spend $20.78/mo on average on their app subscriptions, according to new data from Adjust. The 25 to 34-year-old age group spends the most on subscription apps at $25.85/mo, while those 55 and over spend the least, at $13.97/mo. In addition, more than a quarter of millennials and Gen Z consumers said they have stopped paying for other services in order to buy subscriptions on mobile app services (e.g. option for fitness apps over going to the gym).
  • Dating apps are on the rise in the U.S., says Apptopia. New users for Hily, Match, BLK, Bumble and Grindr are on pace to grow month-over-month at 32%, 28%, 20%, 18% and 11%, respectively.

Services

  • Amazon’s Luna game streaming service opens in early access to its first customers. The service offers a library of 50 games and works on Mac, PC, Amazon Fire TV, and iOS devices, courtesy of a web app to work around the App Store rules. Initial reviews describe the service as sometimes struggling with performance over Wi-Fi, but offering a good web app experience. Luna features some big titles but xCloud still has the better lineup. Its real killer feature, however, may be the promised Twitch integration, arriving in the future.
  • SoundCloud launches a $19.99/month DJ plan, SoundCloud DJ, that offers unlimited offline access to its catalog. Users can also stream high-quality audio and mix tracks using select DJ apps, including Virtual DJ, Cross DJ and Denon DJ.
  • Put your five-star reviews on your home screen. IMore spotted a must-have motivational tool for developers: a way to put your app’s five-star reviews as a widget on your home screen; $1.99 for this happiness boost.

Security/Privacy

Deadpool

  • Apple quietly discontinues its Apple TV Remote app. The app was removed from the App Store on Wednesday. Users are now expected to use the Remote feature built into the Control Center since iOS 12 instead.
  • Google will end support for its location-sharing Trusted Contacts app in December, and removes it from the Play Store. Users are directed to use similar features in Google Maps instead for finding friends and family.

Policies and Politics

  • Coalition for App Fairness more than doubles a month after its debut. The Coalition for App Fairness (CAF), a newly formed advocacy group pushing for increased regulation over app stores, has more than doubled in size with this week’s announcement of 20 new partners. The organization, led by top app publishers and critics, including Epic Games, Deezer, Basecamp, Tile, Spotify and others, debuted in late September to fight back against Apple and Google’s control over app stores, and particularly the stores’ rules around in-app purchases and commissions.

App News

  • Facebook to increase investments in WhatsApp for business. The company said it will expand Shopping on WhatsApp and will charge businesses for some of the services it offers on the chat app, in order to grow revenues. This includes offering to manage businesses’ WhatsApp messages via Facebook’s own hosting services. Facebook offered this info as more of a look into its roadmap, but without specifics on new services or pricing.
  • Facebook is cloning Nextdoor. The feature is in testing in Canada and sees Facebook automatically generating neighborhood groups to connect local users with people, activities and items for sale.
  • Court approves Kik’s settlement with SEC. The ruling ends a multi-year court battle by allowing Kik to pay a one-time $5 million fine for its violation of securities law for failing to register its 2017 distribution of its Kin tokens in its ICO.
  • Roblox passes $2B in mobile player spending ahead of its planned IPO. The company’s revenues, accelerated by the pandemic, crossed the $1.5 billion mark in May 2020, then picked up another $500 million in five months, says Sensor Tower.
  • Cameo enters B2B sales. The custom celebrity video app repositions its business of personalized greetings for B2B sales through an integration and rev share agreement with corporate gifting platform Sendoso.
  • Adobe adds a chain of custody tool in the beta release of Photoshop and Behance that will fight misinformation and keep content attributed properly.
  • Stitcher’s podcasts come to Pandora as acquisition completes. The Stitcher app also got a revamp following the deal’s finalization. The move brought several bigger podcast titles in house, thanks to Earwolf, including “Freakonomics Radio,” “My Favorite Murder,” “SuperSoul Conversations from the Oprah Winfrey Network,” “Office Ladies,” “Conan O’Brien Needs a Friend,” “Literally! with Rob Lowe,” “LeVar Burton Reads” and “WTF with Marc Maron.”
  • NYT has an iOS 14 widget now. The new widget will put NYT headlines on your home screen. Note that while the widget can be installed by anyone, if you want to click through to read, you’ll still need to be a subscriber.
  • PicsArt brings its app-based design tools to the web. The creative platform is chasing business users with the launch of its AI tools on picsart.com. The debut suite includes a template editor, background and object remover, video slideshow maker, text editor, and others.
  • Chinese tutoring app Yuanfudao has raised $2.2 billion from investors, surpassing Byju’s as the most valuable edtech company in the world, as it’s now worth $15.5 billion.
  • Retool raises $50M in funding, led by Sequoia, for its low-code tools for building internal apps that work on either desktop or mobile. The new round values the business at nearly $1 billion. Other backers include GitHub CEO Nat Friedman, Stripe founders Patrick and John Collison, Brex Inc. founders Henrique Dubugras and Pedro Franceschi and Y Combinator co-founder Paul Graham.
  • Syte raises $40M to bring visual shoppers to e-commerce retailers. Visual search is already popular in apps like Google, Pinterest and eBay, but Syte wants under retailers to have the option. The round was led by return investor Viola Ventures.
  • 98point6 raises $118M for its AI-powered telemedicine platform that works on web and mobile (iOS and Android).

Halide Mark II

Image Credits: Lux

The developers of popular pro iPhone camera apps Halide and Spectre this week launched their latest creation, the Halide Mark II camera app. The new interface has been designed for one-handed operation and includes a range of new features.

These include a new gesture-based automatic and manual switcher; tactile touch for enabling and disabling features like exposure warnings, focus peaking, and loupe as you adjust exposure or focus; an overhauled manual mode; new dynamic labeling of controls and actions to explain features to new users; support for the edge-to-edge interface of the iPhone 12 models; a redesigned reviewer with a full metadata read-out; in-app memberships for photo lessons; and over 40 more changes.

A new “Coverage” feature can take a photo with Smart HDR 2/3 and Deep Fusion for maximum quality and computational processing as well as a RAW file — with only a slight delay between captures.

Image Credits: Lux

Halide Mark II also uses machine learning to process an iPhone RAW file in the app (ProRAW) with 17 steps, including detail enhancement, contrast and color adjustment and more. This feature, called Instant RAW, intelligently develops the file to get the best possible results.

And the app includes top pro tools, like a new waveform and color exposure warnings (zebras) that use XDR (Extended Dynamic Range) 14-bit RAW sampling, for accurate exposure previews and readings.

The app is $36 (currently $30 during a promo period) if you want to only pay once. Otherwise it’s $11.99 per year on subscription (currently $9.99 per year if you lock in the price now during the promo period). Subscribers to the membership plan also get perks, like custom icons. Existing Halide 1 users, unbelievably, are upgraded for free but are asked to support the app with a membership.

ClipDrop — AR Copy Paste

A new app called ClipDrop launches on iOS, Android, macOS and Windows as a new sort of “copy and paste” experience. The app uses state-of-the-art vision AI to copy images from your desktop with a screenshot to any other app (e.g. Docs, Photoshop, Canva, etc.) and it allows you to extract anything — objects, people, drawings or text.

The mobile app lets you snap photos of real-world items and then digitally transfer them to other apps or websites. In the below demo, the company shows how you could “clip” an image of an article of clothing using the camera, then import the photo into a document.

The company also just released a plugin for Photoshop that lets you drop the image into its app as a new layer with an editable mask.

The app is $39.99 per year (until November 2020, when it ups to $79.99 per year.)

[embedded content]

Adobe Illustrator on iPad + Adobe Fresco on iPhone

Image Credits: Adobe

As part of Adobe’s virtual MAX 2020 conference this week, the company launched the first public version of its Illustrator vector graphics app on the iPad and brought its Fresco drawing and painting app to the iPhone. In time, the company plans to bring more effects, brushes and AI features to Illustrator. Fresco 2.0, meanwhile, includes new smudge brushes and support for personalized brushes, among other things.

Party Squasher

[embedded content]

Designed for landlords, Airbnb owners or other vacation rental property owners, Party Squasher offers a hardware device and paired mobile app that counts the number of people at your house by counting the mobile phones in or around a house. The phones can be counted even if they’re not connected to the home’s Wi-Fi.

Because the device doesn’t include cameras or microphones, it’s ideal for ensuring that renters aren’t hosting large (and these days, potentially illegal) parties without violating privacy.

In the event that a large gathering is present, you’re sent a text or email so you can take action.

The device is $249 and the app charges a $199 per year subscription.

The No. 1 game in the App Store is now Among Us!.

Can you guess why?

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This Week in Apps: Apple’s big event, lidar comes to iPhone, Android gets a new IDE

Welcome back to This Week in Apps, the TechCrunch series that recaps the latest OS news, the applications they support and the money that flows through it all.

The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending three hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.

In this series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.

Apple introduces four new iPhones (and more)

Apple hosted its iPhone event this week, where it introduced the new iPhone 12… and the iPhone 12 mini, the iPhone 12 Pro and the iPhone 12 Pro Max — effectively plugging all the holes in the market. With the release of the four new iPhones, app developers will have a range of devices to build for, from small to very large — the 12 Pro Max, for example, introduces the iPhone’s biggest-ever screen and the highest resolution, at nearly 3.5M pixels.

It also, of course, includes serious camera improvements, from a redesign of the three-lens system to including a new deeper telephoto camera, now a 65 mm-equivalent instead of 52 mm, as on previous models. There’s also an improved wide-angle lens, larger sensor, the addition of sensor-level image stabilization and a revamped Night Mode. Photographers will appreciate the new Apple ProRAW format, as well. (More on that here).

The iPhone 12 mini, meanwhile, aims to serve the customer base that prefers a smaller phone, like the iPhone SE, but without sacrificing functionality.

All the devices share some key features, including 5G connectivity, the new MagSafe connector for wireless charging and snap-on magnetic accessories, OLED displays and the A14 chip. They also have a more classic look, with straight edges that allow for additional antennas, providing next-gen wireless connectivity.

One of the bigger differences, however, between the Pro models and the regular iPhone 12 is the addition of the LiDAR Scanner, which is also found in the latest iPad Pro. The scanner measures how long it takes for light to reach an object and reflect back. The new depth-sensing technology has big implications for AR, as it allows augmented reality objects to interact with objects in the real world. AR apps will be more user-friendly, too, as they won’t need to first scan the room to place the AR object in the real world. It can be placed instantly.

Apple is leveraging the sensor for the iPhone 12 Pro camera to offer up to 6x faster focus in low-light conditions. Developers, meanwhile, can leverage lidar for use cases like AR-enabled games that work in the real world, social media (like Snapchat’s new lidar-powered Lens), home design and improvement apps involving room scans, spatial layout planning (like JigSpace), better AR shopping experiences and more.

The company also announced an affordable version of its HomePod smart speaker, the $99 HomePod Mini. The item works best for those fully locked inside the Apple universe, as it will stream a handful of music services, but not one of the most popular — Spotify. However, Apple also introduced a nifty feature for the HomePod devices, Intercom, which lets you send announcements across the speakers. While Apple and Google have offered a similar feature for their smart speakers, Intercom also works across other Apple devices, including iPhone, iPod, AirPods and even CarPlay. (What, no Mac?)

If Apple isn’t too late to capture smart speaker market share, the new speaker could see more users adopting smart home devices they can voice control through the HomePod Mini.

During the event, Apple also subtly snubbed its nose at Epic’s Fortnite with the announcement that
League of Legends: Wild Rift would be coming to iPhone 12 to take advantage of its new 5G capabilities and A14 Bionic chip.

Platforms

  • Lidar comes to iPhone 12 Pro. Developers can now build AR experiences that interact with real-world objects, and AR apps can now instantly place AR objects in the real world without scanning the room. The update will mean a huge increase in the usability of AR apps but is limited to the Pro model of iPhone for now. Snapchat is already using it.
  • Apple developers can now make their apps available for pre-order even earlier — up to 180 days before release on the App Store.
  • Android Studio 4.1 launches. The new, stable version of the IDE for building Android apps introduces better TensorFlow Lite support and a new database inspector. The team also fixed a whopping 2,370 bugs during this release cycle and closed 275 public issues.
  • Google introduces the Android for Cars library. The library, now in open beta, gives developers tools to design, develop and test new navigation, parking or charging apps for Android Auto. The Google Play Store will be enabled for publishing beta apps in the “coming months.”
  • Google stops selling music. The company no longer sells tracks and albums on its Play Store, shifting all its focus to YouTube Music. The latter also just launched on Apple Watch this week.

Trends

  • Shopping apps forecast. U.S. consumers were expected to spend 60M hours in Android shopping apps during Prime Day week, (which just wrapped) according to one forecast from App Annie.
  • Prime Day downloads grow. Sensor Tower estimates global installs of the Amazon app grew 23% year-over-year, to 684K, as Prime Day neared. Installs on Wednesday were up 33% to 750K. However, U.S. installs were down by 22% 10/13-10/14. Apptopia noted that app sessions, however, were up 27% year-over-year.
  • Shopping, Food & Drink app launches up more than 50% year-over-year. Shopping apps grew 52% while Food & Drink apps grew 60%, due to COVID-19 impacts, according to Sensor Tower.
  • Subscriptions. U.S. consumers spend $20.78 per month on app subscriptions, Adjust study says.
  • TikTok sale impact on ad industry. 73% of marketers said a TikTok sale in the U.S. would impact their 2021 advertising plans. 41% also believed the deal could allow Walmart to overtake Amazon in e-commerce.
  • Amazon expands AR experimentation to its boxes. The retailer launched a new AR application that works with QR codes on the company’s shipping boxes to create “interactive, shareable” AR experiences, like a pumpkin that comes to life.

Security

  • Robinhood said a “limited number” of its users’ accounts were hacked. The service itself was not hacked, but around 2,000 customers had accounts compromised by cybercriminals who first compromised users’ personal emails outside the trading app.

Other News

  • Zoom’s new events platform brings apps to video conferencing calls.
  • Messenger update brings new features, including cross-app communication with Instagram. The app gets fun features like chat themes, custom reactions and, soon, selfie stickers and vanish mode. But the bigger news is the (potentially anti-competitive) merging of Facebook’s chat platforms.
  • Life360 leverages TikTok teens’ complaints to start a dialogue and invent a new feature, “Bubbles,” which allows teens (or anyone) to share a generalized location instead of an exact one. The feature gives teens a bit more freedom to roam and make choices without so much parental oversight. Parents, meanwhile, can still be sure their teen is OK, as features like emergency SOS and crash alerts remain functional.
  • Must-read: The MacStories iOS and iPadOS 14 Review. Federico Viticci offers a 23-page deep dive into the latest version of Apple’s mobile operating system.
    • Future raises $24M Series B for its $150/mo workout coaching app amid at-home fitness boom. The app pairs users with real-life fitness coaching for personal training at home. The round was led by Trustbridge Partners with Caffeinated Capital and Series A investors Kleiner Perkins participating.
    • River raises $10.4M for its app offering news, events and other happenings from around the web, ranging from news stories from top publishers to sports to even notable tweets. The app presents the information in a real-time stream, browsed vertically. There’s also a “For You” page, similar to TikTok.
    • Roblox confidentially filed with the SEC to go public. This cross-platform gaming platform has boomed during coronavirus lockdowns. According to reports, the listing could double Robox’s $4B valuation.
    • Robo Adviser Wealthsimple raises $87M. The funding for the investing app with comparisons to Robinhood was led by Menlo Park-based Technology Crossover Ventures (TCV), valuing the business at $1B.
    • Fitness platform Playbook raises $9.3M. The company offers tools for personal trainers who want to make their own videos, which consumers then browse in Playbook’s mobile app. Backers include E.ventures, Michael Ovitz, Abstract, Algae Ventures, Porsche Ventures and FJ Labs.
    • Live streaming app Moment House raises $1.5M seed. The startup aims to recreate live events in a digital format. LA area investors invested, including Scooter Braun, Troy Carter, Kygo’s Palm Tree Crew and Jared Leto. Patreon chief executive Jack Conte and Sequoia Capital partner Jess Lee also participated.
    • Twilio acquires Segment for $3.2B to help developers build data-fueled apps.
    • E-learning platform Kahoot raises $215M from SoftBank. The Norwegian startup claims to have hosted 1.3 billion “participating players” in the last 12 months. The company’s gamified e-learning platform is used both in schools and in enterprise environments.

Mycons

Mycons is a new app that makes it easier for users, including non-designers, to create and buy custom icons for their iOS home screen makeovers. In the app’s “Icon Studio,” users can create icons by swapping out the background, choosing a symbol and placing it on the icon accordingly. You can also create a whole set of icons in a batch export. If you don’t feel like designing your own, you can opt to purchase premade packs instead.

The app is a free download with a one-time, in-app purchase to unlock the fully functionality of the icon designer. The icon packs, which include different variations and matching wallpaper, range from $7.99-$9.99.

Spotify’s new iOS 14 widget

Image Credits: TechCrunch screenshot of Spotify widget

It’s here! The widget a number of people have waited for since the launch of the new version of iOS has arrived. 

The widget, which arrives in the latest version of the Spotify iOS app, comes in two sizes. The smaller widget will display just your most recently listened to item, while the medium-sized widget will instead show the five most recent items — four in a horizontal row and the most recent at the top. In that case, you can actually tap on the small thumbnail for which of the five you want to now stream to be taken directly to that page in the Spotify app. The widget also automatically updates its background color to match the thumbnail photo.

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Daily Crunch: Apple introduces the iPhone 12

Apple embraces 5G, Facebook Messenger gets better integrated with Instagram and Kahoot raises $215 million. This is your Daily Crunch for October 13, 2020.

The big story: Apple introduces the iPhone 12

Apple’s big event today kicked off with the announcement of the HomePod Mini, but the real focus was on the iPhone — specifically, the iPhone 12.

Pricing for the new iPhone starts at $799. New features include 5G, a magnetic adapter for various accessories (including wireless chargers) and a more durable Corning glass display.

There are four models, so if you’re trying to decide which one you want, we’ve even created a handy chart to keep them all straight.

The tech giants

Alphabet’s latest moonshot is a field-roving, plant-inspecting robo-buggy — Announced with little fanfare in a blog post and site, the Mineral project is still very much in the experimental phase.

Messenger’s latest update brings new features, cross-app communication with Instagram – The changes are a part of Facebook’s overhauled messaging platform, announced in late September, which introduced the ability for Instagram users to communicate with people on Facebook.

Startups, funding and venture capital

Kahoot picks up $215M from SoftBank for its user-generated, gamified e-learning platform — After announcing a modest $28 million raise earlier this year, the user-generated gamified e-learning platform revealed a much bigger round today.

Astroscale raises $51M in Series E funding to fuel its orbital sustainability ambitions — The Japan-based company has been focused on delivering new solutions for orbital end-of-life.

Caliber, with $2.2M in seed funding, launches a fitness coaching platform — The company says it brings on about five of every 100 applications for coaches on the platform, accepting only the very best trainers.

Advice and analysis from Extra Crunch

Is the Twilio-Segment deal expensive? — A quick look at the deal’s historical analogs and what we can tell from the numbers.

Should you replace your developer portal with a hybrid integration platform? — Changing your integration approach can reduce time to market and boost revenue.

(Reminder: Extra Crunch is our subscription membership program, which aims to democratize information about startups. You can sign up here.)

Everything else

Walt Disney announces reorganization to focus on streaming — Disney’s media businesses, ads and distribution and Disney+ will now operate under the same business unit.

Original Content podcast: Netflix’s ‘Enola Holmes’ is thoroughly mediocre — I did not enjoy this movie.

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 3pm Pacific, you can subscribe here.

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PopSockets is working on MagSafe-compatible iPhone accessories

PopSockets will support Apple’s MagSafe technology, TechCrunch has confirmed — meaning you’ll soon be able to pop on and off these ubiquitous iPhone accessories without worrying about the sticker on the back losing its adhesiveness over time and needing a rinse.

MagSafe, Apple’s charging brand, is now the company’s new system for iPhone wireless charging and easy-to-attach accessories, introduced today at Apple’s iPhone event.

Thanks to the new array of magnets positioned around the wireless charging coil, the iPhone will be better aligned when connected with Apple’s MagSafe Charger and MagSafe Duo Charger — designed for wirelessly charging the iPhone 12 and iPhone 12 plus Apple Watch, respectively.

But the system also enables a range of MagSafe accessories that work with iPhone 12.

Apple is introducing its own accessories, with new silicone, leather and clear cases that easily snap on the back of the iPhone 12 models, as well as an attachable iPhone wallet. The company also said on Tuesday that consumers should expect a range of MagSafe accessories from third-party manufacturers.

I’ll admit, my mind was on PopSockets for some reason before the Apple event. Which is why when MagSafe was introduced, my first thought was oh, PopSockets! 

I’m probably not alone.

The company has sold more than 165 million PopSockets Grips since launching in 2014, and has since expanded its grippy-things-on-the-back-of-your-phone product line to include all sorts of variations — like PopSockets with mirrors or lip gloss, tiny versions, PopSockets with wallets, Otter + PopSockets phone cases and even PopSockets that match your nails. (Oh, and they’ve got face masks to match your PopSockets now, too.)

PopSockets Grips can be removed a number of times, but they can lose their stickiness over time. The company says the solution is to give the little dongle a rinse and let it air dry for about 10 minutes, then stick it back on the iPhone and let it set for a couple of hours.

This can be a bit of a tedious process, which is why the company introduced PopSockets Grips with interchangeable covers, aka PopTops.

However, a line of MagSafe-compatible PopSockets line would mean you wouldn’t have to worry about the product’s stickiness wearing off. As a result, users might be induced to buy more of these iPhone dongles — perhaps even accumulating a collection they can swap out at will, to match their outfits or mood.

It also means that users could forgo having to use a case with their iPhone — as iPhone 11 owners currently have to — in order to take advantage of PopSockets Grips.

Conversely, it could open PopSockets to more competition in the accessories market, as companies won’t have to out-engineer the Grips and their patent-protected technology. Instead, rivals could simply expand their existing product lines with MagSafe-compatible items for an upcharge and increase their revenues.

PopSockets says it has MagSafe products in development, but isn’t announcing details at this time.

Note: Image does not show MagSafe-compatible products. 

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Apple launches new ecosystem of accessories and wireless chargers with MagSafe

Apple just announced the iPhone 12, and it features some new capabilities hidden in the rear of the phone. Thanks to alignment magnets, you can snap accessories to the back of your phone. And the company is releasing new accessories that work with this magnetic back, including new cases, a wireless charger and a card holder.

There are many layers tucked in the back of the device, such as a magnetometer, a copper-graphite shield, two shields, multiple layers of magnets, an NFC antenna and more.

But the company isn’t just adding magnets for the sake of adding magnets. It opens up a whole new ecosystem of accessories, including Apple-branded accessories.

Apple is introducing two wireless chargers. This is the second time the company is announcing a wireless charger. But Apple had some production issues with its previous attempt, the AirPower charger.

The new MagSafe charger is a simple wireless charger that magnetically attaches to your phone. The MagSafe dual charger supports both your iPhone and Apple Watch at the same time. It folds up when you travel.

Image Credits: Apple

The new iPhone 12 cases will snap on the back of your device. Apple will release silicone, clear and leather cases using MagSafe. They don’t need to wrap around the screen as they’re magnetically attached.

You can add a case and use wireless charging or any other MagSafe accessory, such as the Apple-branded cardholder that lets you put cards on the back of your device without buying a separate case.

Third-party accessory manufacturers are already working on MagSafe accessories. Belkin will releaase a car mount and a multi-charger dock soon.

Image Credits: Apple

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Apple’s iPhone 12 starts at $799, sporting 5G and a magnetic adapter

It took a bit longer than usual (thank COVID-19 for some insurmountable manufacturing delays), but the iPhone 12 is here. And as expected, it comes bearing 5G. The latest version of Apple’s smartphone also arrives in a variety of different sizes, as the company continues to adjust to changing consumer purchasing patterns around mobile devices.

The inclusion of next-gen wireless is, of course, the flagship feature here. Apple is far from the first company to offer 5G on a handset, but given a bit of a bottleneck in adoption given the extremely odd year we’ve been experiencing. According to recent numbers from Canalys, only 13% of handsets shipping in the first half of the year were 5G capable. That means there’s a long way to go, and Apple finally adopting the tech will certainly move the needle.

CEO Tim Cook kicked off the announcement by inviting Verizon (TC’s parent co.) on stage to sell the carrier’s UWB take on the tech and announce that it’s gone “nationwide.” 5G will be available on all of the new models announced today. The specifics of the 5G will vary based on location — here in the States, for example, mmwave will also be available.

As expected, the line gets a full redesign, borrowing cues from the iPad Pro, including a flat edge more in line with older devices than the newer curved models. The device is also 11% thinner and lighter than its predecessor. The redesign also makes it possible for the company to pack more antennas into the edge of the device.

There’s a Corning glass display. Apple says it worked directly with with the Gorilla Glass maker to develop ceramic shield, which it states is around six-times more reliable in drop tests. The smartphone sports an OLED display (which appears to be consistent across the new devices, as well), with double the number of pixels as the iPhone 11.

The handset sports the already-announced A14 bionic chip. Apple’s silicon sports six-cores on its CPU and four on its GPU. The latter will go a ways toward extending its position in mobile gaming. The company used that opportunity to announce that it will be bringing Riot Games’ League of Legends: Wild Rift to the handset. As anticipated, the base model 12 sports a dual-camera rear — with 12-megapixel wide and ultra-wide lenses. Night Mode has been improved across the devices and added to the front camera.

Speaking of charging, the Lightning port is still very much on-board, in-spite of dropping it on some iPad models. Speaking of dropping things, Apple is getting rid of a bunch of the inbox accessories, including Earpods and the adapter, ostensibly for environmental purposes.

The new iPhone starts at $799 — $100 more than the also-announced iPhone 12 mini. The model will also be joined by the higher-end Pro and Pro Max, priced up to $1,099.

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